Hi
We need to apply the buffer around layers i.e (polygon, line or point) which could be feature, MapTile or vector layer, and also if we select some feature in the layer then only to the selected feature.
We know GeometryEngine.Buffer() method creates buffers that accept Geometry and buffer distance as parameters.
So our question is how to get all the geometries in the layer and the geometry of the selected features in the layer.
Also, how we can delete the buffer from the layer too.
Any tips would be helpful.