Maybe this question was asked before but I could not find anything about it and it affects all my projects 😕
So basically I want CGA to measure my extrusion distance from the HIGHEST vertex of each shape instead of the lowest which is the rule default of extrude(world.up.flatTop). Because when the my buildings are aligned to terrain and extruded based on lowest vertex my building look shorter than they are supposed to in terms of height.
Picture attached