Street --> tileUV(0, ~5, ~5) texture("builtin:uvtest.png")
@Range ("forest", "garden", "flowers") attr myVegetationZone = "" # Point this to the object attribute ! Lot --> setupProjection(0, scope.xz, 5, 5) projectUV(0) texture ( fileRandom( "assets/folder/" + myVegetationZone + "*jpg")
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