I have mesh file in the .obj format which stores the rgb values in itself. While converting it to a multipatch using the Import 3D Files tool the symbology is not preserved. I have a suggested workflow from AI to "bake the textures" to get the .mtl and texture.png file using blender and then read it into arcgis pro. My questions are:
1. Does this workflow work?
2. Can I not import the symbology from .obj files using a tool directly or create a symbology file which can then be imported?