We are experiencing some issues with how the tiles are rendered in runtime. We see this in iOS and in ArcGIS earth testing. Where depending on angle/zoom we get areas not rendering. The elevation source has no compression and is set as ground. It is packaged through a MSPK. The lines are "on the ground" with a cartographic offset.
Are there any packaging setting or runtime code to force more consistent rendering?
We also see elevation surface rendering issues on the edge. Because the elevation surface does not render square like it does in Pro, we have to have a 1500 meter buffer of our elevation surface to combat this draping or we will see the raster drape. Curious if there were ways to improve the elevation surface settings or runtime settings to render better