My current goal is to create a series of points that are next to the road segments, both from left and right side. To accomplish this I tried using special CGA rule on the road and sidewalks that creates these points, then export to the FBX in order to post-process them in Unity.
I also need to specify if the markers are on the left side of the road, or the right side (which was easily done by using different rule for both left and right markers), giving the result as follows:

The problem I am having, is the created meshes order. In the generated fbx file when testing in Unity, it seems it orders them sometimes ok, sometimes a bit random? (ML - Marker Left, MR - Marker Right)


Is there any way to order those markers, so that they would start from 0 at UV - U0? Or Order them in any way so they won't be suddenly 0 in the middle of the exported road?
I am attaching very simple project to replicate my issue, using CityEngine 2021.0.7316.
In order to export markers I also used the MeshGranularity option as "Do not merge any meshes"