Hello,
I'm using the setup from the ArcGISHitTestSample level, it works in my scene, with the default Feature Id attribute:

I would like to customize the ArcGISRaycast Hit structure to be able to add other attributes instead of Feature ID:

For example I would like to query my 3D Scene Layers to get custom attribute properties, like Building_Type:

I understand this could be done editing that function through C++, perhaps with this line:

But my C++ is way too rudimentary to really find my way through that code.
I've managed to come a long way through blueprints alone, like applying different materials to specific layers:

It would be great to access all the rich data I have from my 3D Object Scene Layers but I'm stuck at this stage. Any help would be greatly appreciated!