I need to find a way how to create passages through buildings in CityEngine. Creating them manually is difficult and prone to mistakes. I am not using a texture image in CityEngine right now, but I am planning on adding it when I can get good quality image. So right now the passage dimensions should be general.
I am thinking about using rule packages. For example, I am splitting the following face in a way that I can get the part that I can cut out. However, the face that is behind the deleted part would stay. Is there a way I can combine the two building faces with rpk and create a hole into the selected part. Also, when using split operator I can't select the part that I want to delete with local edits.
For example, I have a the following multipatch with both sides.


And this is the image from Street View.
