Can you change the color of the water? I've been using the __watercalm to generate water in a rendering of redevelopment along a river, but the river is actually a blackwater river, so it would be an added bonus if I could change the color to a dark brown while still having it move with less amplified waves.
Put this attribute:
attr WaterColor = "#000000"
Then put this in the rule:
color(WaterColor)
Then set your brown color in the inspector.
Chris
Sent from my eyePhone
I digitized the river (it's a very small scene) in CE via polygon shape creation. Since it wasn't a shapefile, how do I add an attribute to it? Would I add the water color code to an already existing rule file or do I make a new rule file that uses just that code?
Never mind, I figured it out. I had a slow moment, haha.
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