if (first.Geometry.Extent.Intersects(second.Geometry.Extent)) { PointCollection pc = new PointCollection(); // will contain all intersection points foreach (var p in (first.Geometry as Polygon).Rings) { for (int i = 0; i < p.Count; i++) if (p.Extent.Intersects(second.Geometry.Extent)) pc.Add(p.Clone()); } }
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