My code is drawing country and state borders on a Globe using Polylines
This was working fine in 100.1, I upgraded to 100.2 today and now I'm seeing this...
Any thoughts?
Problem identified and fix incoming. Expected* to be available in an soon to be released patch update..
Thank you for reporting this!
*pending the usual caveats that it's still in testing, release plans can change etc.
Thank you for the bug report.
Thank you! I've reproduced the issue and forwarded it to the 3D rendering team
Pretty simple, add virtually any complex polyline with absolute and dynamic settings (problems also occur with draped vs. absolute, but not as extreme)....
An example:
GraphicsOverlay mapOL = new GraphicsOverlay(); mapOL.SceneProperties.SurfacePlacement = SurfacePlacement.Absolute; mapOL.RenderingMode = GraphicsRenderingMode.Dynamic; Random rnd = new Random(); for(int i = 0; i<100; i++) { var lineSymbol = new SimpleLineSymbol() { Color = Colors.White }; var polyLine1 = new PolylineBuilder(SpatialReferences.Wgs84); double lat = 30 + (rnd.NextDouble() * 20); double lon = -125 + (rnd.NextDouble() * 60); for (int j = 0; j<100; j++) { lat += 0.5 - (rnd.NextDouble()); lon += 0.5 - (rnd.NextDouble()); polyLine1.AddPoint(lon, lat, 1000); } mapOL.Graphics.Add(new Graphic() { Geometry = polyLine1.ToGeometry(), Symbol = lineSymbol, ZIndex=5 }); }
Yikes. Are you able to share a repro. so we can see if we can fix it (and possible give you a workaround)
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