How would I create rooms within a house?
I want to randomly split up the house into several rooms and also the interior walls need different texturing.

There is the outside:

And the inside shares the same texture and no ceiling!
I tried making a split but cannot extrude an edge upwards to make partitions:
FloorBase -->
setupProjection(0, scope.xy, scope.sx/5, scope.sy/5)
set(material.normalmap, wall_norm)
projectUV(0)
texture(floor_tex)
split(x) { 5: Rooms }*
Rooms -->
color("#00ff00")
comp(e) { 0: Room }
extrude(1) Room
Room -->
color("#ff0000")
I have tried to extrude and scale but get these weird issues:
