I have feature classes of a building floors each with a base level value as an attribute and floor number in order to model each floor differently. After import to city engine they are all stacked on top of each other so i do a tedious job of identifying each floor and using the move tool to lift it up from the others and get a realistic base. what in would like to know is if there is a way i can make the floors get the Z value and be imported in city engine with their bases separated depending on the base level value.