Hi,
I am exploring the world of 3-d scenes, and have found an odd behavior. Line features that are z-enabled don't show up properly on the ground. They are "close" to the ground, but they go in and out so that parts become invisible.
Non z-enabled features, ironically, sit perfectly well on the round, as if they're painted on. You can tell the z-enabled features are "trying" to sit on the ground, but it's almost as if they're referencing different data, or maybe only vertices snap to ground and in-between get's literally buried. In the line feature, properties > elevation, they are set to "on the ground."
Any idea how to get these z-enabled features to sit properly on the ground? I've attached a file. In it you can see contours, hydro lines, and a few other things (all non-z) showing up like paint. The black lines that look like a malfunctioning render is the z-enabled line feature.