Hi,
I'm trying to build an application that is using 3 local packages to load with the ArcGIS Unity SDK.
In the ArcGISMapComponent I can specify the "source" field for each layer but it seems to only support absolute path. Is there a way to reference a package that could be located inside the Unity "Resources" folder for instance ?
I think I can still configure the map from a C# script and use relative paths there, but I would prefer to have everything configured with the map component if it's possible.
Thankful for any help !