The ability to edit specific vertices along topology edges while editing the associated node would be such a QOL improvement and save lots of time for edit-heavy workflows.
What I am specifically referring to how you can ONLY edit edges OR nodes separately, but not at the same. When selecting a topology edge, the vertices appear as so:

And when selecting a node, only the node is editable:

However, when I select a node, I want to be able to have vertices of connected edges still selectable/editable, so I can avoid having to awkwardly select multiple edges one at a time, making edits, THEN selecting the node, and then reshaping the edges to fit the sketch.
In the following example, you can see that if I were to simply move this edge to the desired snapping point, my edges (and thus polygons) would overlap and result in typology errors and a general mess:


Being able to edit\delete those adjacent vertices would allow me quickly make the edit, without being forced to cancel my operation and sit through rebuilding topology over and over again.
I'm aware there is the option to 'stretch topology', but that ruins any vertices that are already snapped where I want them to be.
Thank you for reading!