Hello, Esri Community,
In lower-end devices, once my map draws enough graphical entities, the device can't handle it, and the application freezes.
I'd appreciate any manner of tips on how to avoid this. Either catching the issue of CPU/GPU/Memory usage before the application crashes, creating a limit of drawn entities, undrawing and redrawing entities as they slide into view? Any other optimizing tips?
We are currently using version 100.13.0. If this is "solved" in the newer 200.X kotlin versions, we'd consider upgrading more urgently. (It is planned, but we haven't gotten around to it.)
Any suggestion will be evalued, thank you.