Is there a known issue with Scene Layer rendering using the Unity URP pipeline and ArcGIS Plugin v1.3? Specifically is there an issue with textures, UV mapping, and flipped normals of 3D objects.
We have created a SLPK file that includes 3D buildings that appears normal in arcGIS Pro but when rendered in Unity it looks completely wrong. It looks better in Unreal but still has errors.
Is there a workaround if we are seeing these issues?
Here are the buildings in ArcGIS Pro:

Here are the buildings in our Unity application:



Here are the buildings in Unreal:
