I am developing an app for the Magic Leap 2 using the Unity Maps SDK.
When the map show's a scene layer, the framerate drops to very low levels. I've tried this with multiple different scene layers and the all perform poorly, regardless of the detail of the buildings being shown.
This issue was seen in version 1.1.0 before native support of tabletop mode was added. I have since updated to 1.3.0 and switched to using the native tabletop method, but the performance issues still exist.
I am using Unity 2022.2.21 with URP. I've tried with an without various optimization settings (multi-threaded rendering, dynamic batching, etc.)
It's worth noting that if no scene layer is being rendered (just the map) the performance is smooth. Also setting the render scale to 25% generally smooths things out even with a scene layer.
Any help or input would be greatly appreciated!