Hi, I working on a project, trying to create a PC VR app - Virtual City Googles, The app will let users look around virtual city sites, I managed to load ArcGIS integrated mesh layer with the city model, and it's loading, and works, but I see that SDK is not caching all model parts and LOD parameters is low(far objects geometry is displayed less detailed than objects in front of the camera(assuming this is LOD)), so is there any way to control this with blueprints or c++?
Adding video explanation: https://www.youtube.com/watch?v=dsVTXduN6n8
My questions:
- Is it possible to force Unreal Engine to load the mesh in a high level of detail? (Do not use object-to-camera distance, all in high detail).
- Is it possible to cache permanently(while the App is running) the whole layer and not load-unload parts each time the camera rotates?
My hardware: nVidia RTX3080, Ryzen 9 5950x and 32GB RAM, WIN10, UE5.1