Hi all,
I am trying to import .osgb to generate .slpk, by using "Create Integrated Mesh Scene Layer Content". The filesize of .osgb is around 80GB. I tried with .osgb of version "91 0x5B 3.1.1" (released in 2012) and "131 0x83 3.4.1" (released in 2017). As shown in the figure, I only import the root node rather than the whole folder. I set the "Texture Optimization" as "Desktop" or "None", and I tried all parameters of "Maximum Texture Size".
I only import the root node
But I still encountered some problems. The output .slpk file size changed every time when I perform this operation, even with the same settings. The most important problem is: in some part of the .slpk model, some levels of LOD are missing, especially the level of the highest resolution, which makes the result unacceptable.
Thanks!