I am getting errors with the new ArcGIS Map Unity plugin 1.0.0 when compiling to Android on a Mac using Unity 2022.1.x ( on both 2022.1.07a for MagicLeap2 and 2021.1.4f1 latest release from Unity). This is when compiling the ApiSample example coming with the plugin, it is compiling and running but nothing displays and this error seems to be in the library / inaccessible code. Thanks for any help
06-14 17:13:21.466 23904 23925 E Unity : UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering(ScriptableRenderContext, Camera)
06-14 17:13:21.466 23904 23925 E Unity : UnityEngine.Rendering.RenderPipeline:BeginCameraRendering(ScriptableRenderContext, Camera)
06-14 17:13:21.466 23904 23925 E Unity : UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
06-14 17:13:21.466 23904 23925 E Unity : UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, Camera[])
06-14 17:13:21.466 23904 23925 E Unity : UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
06-14 17:13:21.466 23904 23925 E Unity : UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1)
06-14 17:13:21.466 23904 23925 E Unity :
06-14 17:13:21.466 23904 23925 E Unity : [./Runtime/Graphics/RenderTexture.cpp line 877129192]
06-14 17:13:21.466 23904 23925 E Unity :
06-14 17:13:21.483 23904 23925 E Unity : RenderTexture.Create failed: stencil texture format unsupported - R8 UInt (13).
06-14 17:13:21.483 23904 23925 E Unity : Esri.ArcGISMapsSDK.Renderer.ArcGISTerrainOcclusionRenderer:UpdateTerrainOcclusionDepthTexture(Camera)
06-14 17:13:21.483 23904 23925 E Unity : Esri.ArcGISMapsSDK.Renderer.ArcGISTerrainOcclusionRenderer:OnBeginCameraRendering(ScriptableRenderContext, Cam