Is there any way in a SceneView to prevent IdentifyGraphicsOverlayAsync to return also Graphics object that are on the other side of the Earth?
It seems that IdentifyGraphicsOverlayAsync "see" the Earth as tranansparent.
This is a problem when you have a lot of Graphic on the entire Earth surface so that the probability of IdentifyGraphicsOverlayAsync to intersect some on the other side of Earth is not negligible.
Any suggestion?
Thanks in advance.
Mauro