When a user clicks on a map, I am creating a buffer around the clicked point and using a SpatialQueryFilter to select features that intersect the buffer. The distance that I use to create the buffer should depend on how zoomed in/out the user is. I am essentially attempting to replicate the Explore tool's feature selection functionality. I tried utilising SelectionEnvironment.SelectionTolerance as below:
var bufferGeom = GeometryEngine.Instance.Buffer(clickedPnt, SelectionEnvironment.SelectionTolerance)
but this gives me the same buffer distance at all zoom levels such that even when the user is zoomed in at 1:1, I still get multiple features included in my query which is not what I need. @UmaHarano @Wolf