attr frontLWidth = 1 attr leftLWidth = 1 attr deskHeight = 1 StartRule Lot --> alignScopeToAxes(y) shapeL(frontLWidth,leftLWidth) {shape: Desk | remainder: NIL} Desk--> extrude(deskHeight)X X--> split(y){~1 : A | 0.2 : C} A--> split(z){~1: B | 0.2 : C} B--> split(x){0.5 : C | ~1 : NIL} C--> color("#ff6666")
facade--> comp(f){object.front : Front | object.back : Back | object.left : Left | object.right : Right} Front--> split (x) { legwidthR: LeftLeg |~1 :emptyspace |legwidthL : RightLeg} Back-->Solid Left-->Solid Right-->Solid Solid-->t(0,0,-0.4) s('1,'1,0.4) i("builtin:cube:notex")
attr shapeElevation = 0 # points to object attr with e.g. 2.88 m height @StartRule Shape --> alignScopeToAxes(y) t(0, shapeElevation, 0) DoYourStuff.
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