Hello Matt, thanks for the response! I think I figured out the coordinate issue, what I do is make a reference area for the entire model, export that, and use the global offset for all the models. So the global offset gives me the center point of the model, and I just convert this from UTM to decimal degrees. I still haven't got this to work with the KML, but this has to do with the Unity scripts I think.The current version of 'Digital Rome' uses dynamic shadows... this is because once the model got more complex, the number of lightmaps was too large. I am still working on a solution to this. There is another version up there (A Walk With the Dead) which is an earlier, lower res model and uses lightmaps.The characters are part of a custom package we made (for Unity PRO) - so not free I think!Marie
Angemeldete Mitglieder können Beiträge verfassen, Updates folgen und mehr. Neu hier? Registriere ein kostenloses Konto.
Find useful guides, FAQs, and documents to help you navigate and make the most of Esri Community.