ACont--> color("#FFFFFF") BCont-->color("#FF0000") etc
attr UNITNUMBER = 0 # these link to the attributes in your attribut table attr FLOORLEVEL = 0 attr FLOORHEIGHT =10 const unitScale = 0.3048 # this is for the conversion from feet to metres attr FloorHeight_metres = FLOORHEIGHT*unitScale Lot--> case FLOORLEVEL == 1 : A case FLOORLEVEL == 2 : B case FLOORLEVEL == 3 : C else: NIL A--> extrude(FloorHeight_metres) ACont. B--> extrude(FloorHeight_metres*FLOORLEVEL) split(y){FloorHeight_metres : NIL | ~1 : BCont.} C--> extrude(FloorHeight_metres*FLOORLEVEL) split(y){FloorHeight_metres*(FLOORLEVEL-1) : NIL | ~1 : BCont.}
attr UNITNUMBER = 0 # these link to the attributes in your attribut table attr FLOORLEVEL = 0 attr FLOORHEIGHT =0 const unitScale = 0.3048 # this is for the conversion from feet to metres attr FloorHeight_metres = FLOORHEIGHT*unitScale
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