Why does the Opacity (A in RGBA) differ so much in SceneView vs. MapView?
In the example below, the Color of the polygon is set as follows:
Color colorRed = Colors.Red; colorRed.A = 180;
But they appear MUCH different.
I discovered that if you set the overlay rendering mode to STATIC then the scene and map view opacities are approximately the same.
I attached is a simple project that I used to create the picture above to the original post (couldn't figure out how to attach to a comment). Click the "..." button in the upper left corner to create the polygons
I'd like to reproduce this. If possible, could you share a simple sample demonstrating this?
Thanks
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