EXPORT LOG / CityEngine 2012.1.09130547---------------------------------------------------export started at: Thu Feb 07 17:24:54 2013export completed at: Thu Feb 07 17:25:24 2013export duration: 30.6 secondsEXPORT SETTINGS format: CityEngine Web Scene location: C:\Users\ncarrington\CityEngine\COR_GIS_CE\models base name: COR_GIS_CE_terrain_center export content: 1 (0 = models only, 1 = fallback to shape, 2 = shapes only) file granularity: 0 (0 = single file (or split by file budget), 1 = file per initial shape) file size budget: 0 mesh granularity: 1 (0 = as generated, 1 = mesh per material, 2 = use instances of inserted assets) vertex precision: 0.00100 normal precision: 0.00100 texcoord precision: 0.00010 merge vertices: 1 merge normals: 1 merge texcoords: 1 triangulate: 1 reproject texcoords: 0 vertex indexing: 0 (0 = allow shared vertices, 1 = force separate vertices) normals type: 0 (0 = use vertex normals, 1 = use face normals (flat)) normals indexing: 0 (0 = allow shared normals, 1 = force separate normals) write texcoords: 1 (0 = no texcoords, 1 = first layer, 2 = all layers) write materials: 1 collect textures: 0 file type: 0 (0 = ascii, 1 = binary) embed textures: 1 write master file: 0 master group name: CityEngineSceneRoot write cam data: 1 batch behavior: 0 (0 = normal, 1 = skip existing files, 2 = dry run)INPUT STATS number of initial shapes = 1 number of generated shapes = 1 number of generated meshes = 20 number of generated materials = 20OUTPUT STATS written files: 1 written materials: 20 written meshes (total polygons): 20 (397181) mesh names (polygons): 0: 'terrain_terrain_plw3_065' (26901) 1: 'terrain_terrain_plw3_060' (17606) 2: 'terrain_terrain_plw3_004' (25290) 3: 'terrain_terrain_plw3_017' (20062) 4: 'terrain_terrain_plw3_030' (14873) 5: 'terrain_terrain_plw3_038' (13582) 6: 'terrain_terrain_plw3_034' (23419) 7: 'terrain_terrain_plw3_044' (17983) 8: 'terrain_terrain_plw3_054' (5774) 9: 'terrain_terrain_plw3_050' (20165) 10: 'terrain_terrain_plw3_041' (26332) 11: 'terrain_terrain_plw3_056' (11886) 12: 'terrain_terrain_plw3_058' (27452) 13: 'terrain_terrain_plw3_063' (17791) 14: 'terrain_terrain_plw3_061' (18802) 15: 'terrain_terrain_plw3_043' (17335) 16: 'terrain_terrain_plw3_028' (22805) 17: 'terrain_terrain_plw3_052' (27496) 18: 'terrain_terrain_plw3_048' (16036) 19: 'terrain_terrain_plw3_039' (25591)INPUT REPORT collected/generated initial shapes: 0: OK : terrain_center.obj OID: bd775022-ca54-11b2-8685-000373492047OUTPUT REPORT written files & status: 0: OK: C:\Users\ncarrington\CityEngine\COR_GIS_CE\models\COR_GIS_CE_terrain_center_0.3ws
Matthias when I output to web scene some times i get this:[ATTACH=CONFIG]21791[/ATTACH]1. It looks like some sort of LOD clipping plain thingy. Is this a known anomaly?2. Also... Is there a way to control mip-mapping distance in CE web-scene and the CE editor?3. Is it possibly to have images load dynamically depending on where your viewing ?4. Also is there a way to circumvent the Java memory limit in the editor? I've got the same model loaded in 3dsmax and it runs great with the video ram I have.I would like to upload larger scenes if possible with models that have 2048x2048 textures with mip-mapping control and dynamic texture loading I think I can achieve better visual quality.Thanks again... 🙂
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