RE: Shadows on Insert Object with Mirror Operation
Not sure if this is a bug or a misapplication of the rule, but when I run a mirror operation on an insert object it puts the shadows on before the mirror flip so they are facing upside down. I could easily fix this problem by flipping the object in my modeling application and having two versions (left,right). I could easily ignore the issue too given it doesn't effect the aesthetic in this case that much.
But what I want to know is, is this a bug or did I use the operation wrong or is there another operation that does this better?
See image below: jhook on left is the original insert object form and has proper shadows but also uses the mirror flip (true,false,true). While, the object on the right needs to have a mirror flip to be the correct form of the stream restoration intervention (if I am going to use a single insert object).
Edit #1: So its not the shadows or AO, I can turn those off and it still has this dark side showing. I tried a reverseNormals at the end and that did nothing.

JHookSpace(Right)-->
s('1,'1,'1)
t(0,-1.1,3)
r(0,10,0)
color(RockColor)
i("BWAssets/StreamRestoration_Textures/jhook.fbx")
mirror(true,false,false)
JHookSpace(Left)-->
s('1,'1,'1)
t(0,-1.1,-3)
r(0,-10,0)
color(RockColor)
i("BWAssets/StreamRestoration_Textures/jhook.fbx")
mirror(true,false,true)<SPAN class="line-numbers-rows"><SPAN></SPAN><SPAN></SPAN><SPAN></SPAN><SPAN></SPAN><SPAN></SPAN><SPAN></SPAN><SPAN></SPAN><SPAN></SPAN><SPAN></SPAN><SPAN></SPAN><SPAN></SPAN><SPAN></SPAN><SPAN></SPAN><SPAN></SPAN><SPAN></SPAN></SPAN>