public void MoveUpLayer(Layer layer) { int index = Map.Layers.IndexOf(layer); if (index < 0) return; Map.Layers.RemoveAt(index); Map.Layers.Insert(index - 1, layer); } public void MoveDownLayer(Layer layer) { int index = Map.Layers.IndexOf(layer); if (index < 0) return; Map.Layers.RemoveAt(index); Map.Layers.Insert(index + 1, layer); }
Yeah..indeed its a real pain of not having those SetZIndex and GetZIndex methods for the Graphics Layer.
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