In 4.29 "externalRenderers" was deprecated, and in 4.32 it was removed altogether. The replacement is RenderNode, with only works with the 3D SceneView. This affects integrations, specifically DeckGL.
We host many GeoJSON layers, and because the GeoJSONLayer "will only accept one geometry type", we have to use an alternative. We use deck.gl for it's GeoJsonLayers, as well as for some user interactivity features. Converting all of our apps from 2D to 3D isn't feasible, not only because of the work required, but mostly from a usability standpoint. So, what options are available? And does anyone know why support for 2D was removed?
Any ideas, information, suggestions or shared-stories-of-woe are welcomed and appreciated!