Hi,
I recently started having a look at the v1.0 version of the Unity SDK. One test I've tried involved taking some 2D building polygons, heighting those from a terrain, extruding them into 3D building objects and then writing those to i3s. This has then been opened in Unity, via the Map Creator, as a new layer. The objects appear as expected, in the correct location. So far, so good. However, when I move the viewport camera around - or navigate around when in Game mode, these generated building models will appear and disappear in quite an erratic way. It's not just distance clipping and some parts of an individual model will remain the whole time whilst other parts appear and disappear. Changing the camera parameters (particularly FOV) seems to have some influence on what is happening, but doesn't solve it. So, I'm now wondering what to do about this. Could the issue be relating to the set-up of the source i3s file? I'm a bit puzzled as to why it's behaving in this way.
Regards
Guy Heathcote
Ordnance Survey