I've seen some related issues posted, but would like to get a summary of recommendations and guidelines ...
I am currently transferring ('manually') several classic storymaps to the current framework. These all contain several maps, scenes and other embeds each which are running just fine in the classic template. In ArcGIS StoryMaps I keep running out of memory and crashing (during editing), or simply facing grey rectangles where content should show (same content like classic, mostly map journal template!)
I seems the local memory requirements are significantly higher for ArcGIS StoryMaps, and I have to resort to simply linking and creating buttons to other content items, or including screenshots instead of live maps. This leads to a much less immersive experience than I would aim for.
Is there any set of guidelines regarding all that?
- overall memory requirements?
- number of included maps and scenes?
- are layers per map a critical item?
- should I use local layers instead of Living Atlas content?
- I try to minimize the number of separate maps, therefore multiple embeds with different activated layers. Would it help to use a higher number of simpler maps?
- does it make a difference whether maps are used as singular blocks, or within sidecars?
- are apps more memory efficient than maps?
- ...
Recommendations are much appreciated!
.Josef