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Hi guys, Do you have any plans to add similar features that support dynamic mesh to draped on ArcGIS maps. Best, Chengfang
Hi, It would be great if support for locally placed web tiled layers is added just like in arcgis runtime for .NET, JAVA & QT. Similar unity plugins such as OnlineMaps V3 & Globe World support this functionality.
My original goal was to create a voxel visualization in mixed reality with the HoloLens 2. My plan was to create a voxel visualization in ArcGIS Pro, import it into Unity, add interactions to it with the Mixed Reality Toolkit (MRTK), and then deploy it to the HoloLens 2. However, I wasn't sure if voxel scene layers were…
It would be great if you could assign a Unity Layer to the rendered map so that it could selectively render or handle collisions. Adding on to that, if possible, it would be great if each data layer on a map could be assigned to different layers as well. An example use case would be that I have a map set up with elevation…
I am working on a project where we need two maps present in the scene at a time. That is currently not supported in Maps SDK for Unity (don't know about Unreal). So this idea is basically just about adding support for showing more than one map at the time. This would probably require reconsidering the current setup where…
ArcGIS Pro is great to view Point Cloud files in them. However, the scene layers that can be created thereafter are not supported in Unity. Would be great to view .las files as a layer!
Would be nice to have an option to select huge area or even the whole world created from ArcGis maps SDK with all layers and convert to a mesh in order to create real world project and use it in simulators games, architecture renders, create real 3D world, vr projects.
Add Lidar data layer support to represent laser scanned data from the real area and a possibility convert lidar points layer to a mesh from ArcGis maps to UnrealEngine.
I like building Unity applications for WebGL so I can build the UI in a web-application that imports the Unity WebGL bundle. I would love to use the new ArcGIS MAPS SDK for this as well, but I noticed it does not support building to WebGL. I tried anyway of course and these are the errors I receive. I would love to hear if…
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