


When using the comp function, as in the first picture, the projected direction of the long side of the fitted border square is comp (f) {fron | backt} The two small faces on the side are left right. Instead of like The two pictures are projected in the xyz world coordinates, and I do n’t know how to change this axis. In the third picture, if I want to swap the front, back and left and right sides, I do n’t know what to do. In general, I create a front and side The details of the rules are different. When I generate a large number of buildings, I can't flexibly change the rules to modify the front and back and the left and right sides. Hope to know some solutions.