I believe this would only work if I had a smoother polygon.
I want to create multiple polygons of equal area (1000 km2).
I cannot have overlapping polygons, if that's what you mean. I need to chop up a single snake of a polygon to separate adjoining polygons of equal area. Yes, this means that the polygons will touch but jiggle up and down the shoreline. I am hoping to choose this method instead of creating polygon at every certain distance along the shoreline to account for bays and inlets.I don't understand what you are saying about the copy and paste. I believe that would just replicate the issue, because I only have one polygon that I am trying to make say 200 polygons out of. The polygon was created originally from the shoreline, but applying a 500 m buffer, then splitting that buffer polygon by the original shoreline and excluding upland 500 m strip and islands. Attached is a PDF of the polygon I'm working with so you can get a better understanding.Thank you so much for your help!
I have a single polygon that follows a large stretch of shoreline, extending 500 m into the water (with a shape length of 3404910 ft and area of 2559460882 ft). From this single polygon, I want to create multiple polygons of equal area (1000 km2). I need to maintain the intricate boundaries of the polygon, as opposed to creating a grid. It has been suggested to use parcel editing, but I'm afraid the process to convert my polygon to topology to parcel fabric and back out to (something) for further geoprocessing might be beyond what I need. Is there any easier way to achieve this?
Přihlášení členové mohou přispívat, sledovat aktualizace a další. Jste tu noví? Zaregistrujte si bezplatný účet.
Find useful guides, FAQs, and documents to help you navigate and make the most of Esri Community.