My code is drawing country and state borders on a Globe using Polylines
This was working fine in 100.1, I upgraded to 100.2 today and now I'm seeing this...
Any thoughts?
Yikes. Are you able to share a repro. so we can see if we can fix it (and possible give you a workaround)
Pretty simple, add virtually any complex polyline with absolute and dynamic settings (problems also occur with draped vs. absolute, but not as extreme)....
An example:
GraphicsOverlay mapOL = new GraphicsOverlay(); mapOL.SceneProperties.SurfacePlacement = SurfacePlacement.Absolute; mapOL.RenderingMode = GraphicsRenderingMode.Dynamic; Random rnd = new Random(); for(int i = 0; i<100; i++) { var lineSymbol = new SimpleLineSymbol() { Color = Colors.White }; var polyLine1 = new PolylineBuilder(SpatialReferences.Wgs84); double lat = 30 + (rnd.NextDouble() * 20); double lon = -125 + (rnd.NextDouble() * 60); for (int j = 0; j<100; j++) { lat += 0.5 - (rnd.NextDouble()); lon += 0.5 - (rnd.NextDouble()); polyLine1.AddPoint(lon, lat, 1000); } mapOL.Graphics.Add(new Graphic() { Geometry = polyLine1.ToGeometry(), Symbol = lineSymbol, ZIndex=5 }); }
Thank you! I've reproduced the issue and forwarded it to the 3D rendering team
Thank you for the bug report.
Problem identified and fix incoming. Expected* to be available in an soon to be released patch update..
Thank you for reporting this!
*pending the usual caveats that it's still in testing, release plans can change etc.
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