Hello again,
Im using GIS data from the GetMapData function. Hence, my coordinates are really large. I'm using the insert function to add crash barriers to my road. In CE the location is as exacpt as can be, however when exporting to UE4 using the Datasmith export, it seems that numerical instabilities happen and the locations of the inserted meshes are all over the place.
This behaviour occurs with City Engine 2018.1 and both UE4.20 and UE4.19. It does not happen using City Engine 2018.0. Is 2018.1 broken or is this the desired behaviour of the importer?
Cheers,
Bernhard