Hello all,
Started looking into ArcGIS SDK 2.1.0 for Unity, and am at the point where I am trying to make this work on visionOS.
Requirements page lists visionOS, which seems to suggest it is supported: https://developers.arcgis.com/unity/system-requirements/system-requirements-2-1-0/
I have been able to get the maps to show in the editor. However, at runtime, when running it on device (via Polyspatial's Play to Device), I basically get a bit of geometry, but everything is basically gray (which seems to indicate some sort of shader problem, perhaps?).
Also, I get the following error while running:
[Diagnostics] Exception in multicast command handler PolySpatialCommandHandlerChain, removing receiver: System.InvalidCastException: Specified cast is not valid.
at (wrapper castclass) System.Object.__castclass_with_cache(object,intptr,intptr)
at Unity.PolySpatial.Internals.UnitySceneGraphAssetManager.TryGetOrCreateUninitialized[T] (Unity.PolySpatial.Internals.PolySpatialAssetID assetID) [0x00000] in /Users/bokken/build/output/unity/polyspatial/Packages/com.unity.polyspatial/Runtime/Platforms/Unity/UnitySceneGraphAssetManager.cs:110
...
So, a couple of questions I guess:
- Is visionOS really supported?
- If so, is it compatible with Polyspatial (i.e. RealityKit)?
- Are there any samples that could be accessed showing how to set up a scene to work in visionOS (how to work around multiple main cameras, etc..)
Thanks in advance for the help, much appreciated.
Charles