I am trying to create road white border lines visible here:

So far I modified the original Street_Modern_Standard.cga in the Lanes method, adding the "AsphaltPainted" with small 0.05 width:
split(v,uvSpace,0){ _sidelineWidth : AsphaltPainted("White")
| NbrOfRightLanes-_centerlineWidth/2 - _sidelineWidth: Lanes(case rightHandTraffic: StopEnd else: StopBegin) # in case of right-hand traffic, these lanes are in the direction of the graph segment
| ~_centerlineWidth : CenterLine
| nLanesLeft-_centerlineWidth/2 - _sidelineWidth : translateUV(0,0,-geometry.vMax) scaleUV(0,-1,-1) # mirror the uv coords
Lanes(case rightHandTraffic: StopBegin else: StopEnd)
| _sidelineWidth : AsphaltPainted("White")}The problem is with the texture being cut when two roads with different widths are joining with Joint. On one side white line is being cut, as the UV mapping seems to be outside the mesh:


Is there anything I can do to fix this? I am currently using CityEngine 2021.0.7316.