Hi there!
I'm running into an issue just the samples provided by the base ArcGIS for Unity package (Also when trying to use it inside my own application). All of the different sample scenes work inside the editor as intended. When the samples are built into a regular desktop application I get constant errors and nothing from ArcGIS appears on the screen:

They don't all come from the same place (i.e. some come from ArcGISCameraControllerComponent.cs but others from ArcGISLocationComponent.cs) but they all result in a DllNotFoundException: libruntimecore.
Could this potentially be hardware related? I'm running this on an M1 Macbook but with the Intel version of the Unity Editor.
I'd appreciate any help, thanks.