Hi,
I'm unable to see ArcGIS services (basemap layer, 3D Object Scene Layers) in my Android app running on Oculus Quest 2 goggles. However, these layers display fine within the Unity player. The 3D Scene layers are public (for example Building Linz from Esri), but they use https (as does the basemap I assume).
I've been able to narrow this down (I think). Following the doc here...
https://developers.arcgis.com/unity/deployment/#mobile
... I see this in my app's logs (I am using Oculus Developer Hub FWIW): “OpenSSL not found. HTTPS support will be disabled.”
My questions:
- Has anyone in the community gone down the path of building OpenSSL from source which is recommended in the above link?
- Anyone done this on a Windows machine?
- Has anyone found pre-built binaries which work?
Contextual info:
- I am on a Windows 11 box and targeting Android (ARM64).
- In Unity I used the "VR" template, then modified to change to Universal Renderer pipeline. I also changed the Player setting "Internet Access" to "Require"
- Target device: Oculus Quest 2
Thanks!
-Cory