I have a 3D building that I need to import into a local scene. The problem is that every time I import the model, the texture is missing. I checked the MTL file and made sure that all names are matching, and that the texture and model are both located in the same folder. But it still didnt help. Has anyone experienced something similar? Do you have any workarounds?
FYI, the model is done in 3Ds Max, and exported into .OBJ format.