Hi!
Really exciting that you're supporting visionOS now, thank you for your great work!
My understanding is that there's currently no support for 3D-Tiles on visionOS at the moment.
I am currently trying to build an application that leverages 3D tiles and i would really like to evaluate your framework for this.
So my question is:
Is it possible to utilise 3D-tiles on visionOS at the moment and if not, is this planned for a future release?
Thanks in advance,
David
Hello,
Thank you for sharing your excitement for visionOS support. We are excited too!
Can you clarify what type of experience you are expecting for your app? Currently, we do support 3D tiles in visionOS in a 2D window using the OGC3DTilesLayer. We have an example of that layer being used here. I can't say much about what to expect in the future other than we are looking into and hoping to expand our support beyond the 2D window.
Hello,
Thank you for the quick response!
2D Window support is great, however, my use-case requires visionOS Volumes.
The Table-Top View most closely resembles what i am going for.
If there's any way i can help migrate existing code for visionOS, I'd be happy to help.
Kind regards
David
Thank you that makes sense. I'll keep note of it.
In the meantime, I know this doesn't fit your exact use case but it may be worth noting. You can create your own tabletop map for visionOS by attaching one of our views to a `RealityView` via this constructor. That won't provide the true 3D experience you are wanting with the layers but may be something worth checking out in the meantime.