Weird Behavior, ArcGIS Location Component, UE5.1

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02-07-2023 08:41 PM
that_MichaelSmith
New Contributor II

In the editor, UE5.1  I've attached the ArcGIS Location Component to an actor, and placed it in the world where I want it (sitting on the ground).  I save all, and exit.  When I reopen the project and the editor loads, that actor blinks out of view.  I double click select my actor in the outliner, to find my actor in orbit around the earth.  I've added the same component to other actors and it doesn't do this behavior.  Any thoughts?The UE5 world coordinatesThe UE5 world coordinatesfly me to the moon!fly me to the moon!

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2 Replies
that_MichaelSmith
New Contributor II

EDITED:   This workaround of initially setting the "Mobility" to static, and then change it to "Moveable" off the OnBeginPlay event with a slight delay via the Blueprint doesn't work permanently.   Not really sure what is going on here, as it is happening as my project file first loads into the editor when I start Unreal.  

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jiaqili1
New Contributor II

I have same issue.

Do you find the solution?

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