Hi,
We are building a 2D platform where we connected our 2d platform to Unreal using MQTT so we can send locations of the IoT icons and also data over to Unreal. Because it is all geolocated we decided to use ArcGIS for this. If we disable default elevation everything looks great.
Once we enable default elevation we get this. Is there a way to calculate the height between the 2 settings? Or how to approach this?
Thanks.
We solved this another way by getting the latitude info from Open-Elevation API and sending this to Unreal and use this as a starting point.
That is a great solution to this problem.
We will be coming out with our own solution to this in the next release, but another approach you can use, is found in our samples repo https://github.com/Esri/arcgis-maps-sdk-unreal-engine-samples where we do a raycast to find the surface.
Hi Matt,
That would be great so you are not dependant with other external solutions too. We will defenitively check the link.