What kind of data is needed to create 3D models in CityEngine?

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06-11-2012 12:25 PM
LeiZhou
New Contributor III
I am new to CityEngine.  I would like to know what kind of data is needed to create 3D models in CityEngine.  We have now some shape file and GDB file, they are 2D data like building footprints/ points; the attributes are number of floors/type.  My question is what base line data is required for 3D models? Thanks!
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MatthiasBuehler1
Frequent Contributor II
hi !

to start very easily, I created this mini tutorial .. did you already see this ?

http://forums.arcgis.com/threads/53008-GIS-Data-Mini-Tutorial-Building-Height-and-Floor-Splits


* * *

the basic data you can use from shape files / gdb are :

- shapes                 (polygon features)
- street center lines  (line features)
- markers                (point features)

those can be attributed, so you can access access those values for use with CGA rules.

additionally, you then can use 'assets', which can be either textures (e.g. facade pictures), 3d objects (e.g. trees, windows, cars, ..) to create a large visual variety.

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MatthiasBuehler1
Frequent Contributor II
hi !

to start very easily, I created this mini tutorial .. did you already see this ?

http://forums.arcgis.com/threads/53008-GIS-Data-Mini-Tutorial-Building-Height-and-Floor-Splits


* * *

the basic data you can use from shape files / gdb are :

- shapes                 (polygon features)
- street center lines  (line features)
- markers                (point features)

those can be attributed, so you can access access those values for use with CGA rules.

additionally, you then can use 'assets', which can be either textures (e.g. facade pictures), 3d objects (e.g. trees, windows, cars, ..) to create a large visual variety.
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LeiZhou
New Contributor III
Thanks a lot!

hi !

to start very easily, I created this mini tutorial .. did you already see this ?

http://forums.arcgis.com/threads/53008-GIS-Data-Mini-Tutorial-Building-Height-and-Floor-Splits


* * *

the basic data you can use from shape files / gdb are :

- shapes                 (polygon features)
- street center lines  (line features)
- markers                (point features)

those can be attributed, so you can access access those values for use with CGA rules.

additionally, you then can use 'assets', which can be either textures (e.g. facade pictures), 3d objects (e.g. trees, windows, cars, ..) to create a large visual variety.
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MatthiasBuehler1
Frequent Contributor II
you are welcome ! :)
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