By adding "__water" to the name of a static shape (or to a layer name), the shape (or all shapes on the layer), will use the water shader in the web scene.
Or to add web scene water effect to models created in CGA, set the material in the following pattern: set(material.name, "<yourwatermaterialname>__waterparams_<wavesize>_<wavespeed>") Where <yourwatermaterialname> is your arbitrary material name, and <wavesize> and <wavespeed> are values.
Here's an actual example: set(material.name, "myh2o__waterparams_2_5")
One current restriction: Avoid params with more than one number after the dot (e.g. don't set "waterparams_5.50_10.21" - use 5.5_10.2 instead)
Thanks for your response. I created a mesh from the "polygon shape creation", traced it on top of a base layer. When exported I added in "__water" to the layer group of the mesh. No luck...does it have to be a shape file? See attached photo.
Easy fix - you need to rename the layer in the Inspector window, while the layer is selected in the Scene Window. So in the Scene window, click your layer, then look in the top of the Inspector for the layer name and add "__water" there. See image attached. [ATTACH=CONFIG]24748[/ATTACH]