As the title says, when I zoom in closer to the buildings, my roof textures start to disappear when I apply the Building_Mass_Texturizer rule. I have a 3D Multipatch Feature class I imported without textures, when I apply the above rule it randomly textures my buildings and everything looks great, but when I zoom in the textures start to disappear. See images below. I'm at a loss to what could be causing this? Any assistance is appreciated!
It looks like there might be z fighting between the shapes and the models (roof textures). This means that a face of the initial shape is on the same plane as the roof texture plane. Then, they each fight to be visible. You can hide the shapes (your building masses that you started with), through a drop down menu on the viewport toolbar, and then you'll only see the models (the roof textures). Show/hide shapes is also accessible through the keyboard shortcut F11.